In 1995, the Virtual Boy was (and remains) Nintendo's biggest hardware embarrassment. It was a way-too-early attempt at VR with stereoscopic 3D features that failed because it was neither a true console nor a true portable machine. Every game was displayed exclusively in red and black, and using it for more than a few minutes at a time will ruin your neck and eyes.
BYOB ends up being complex for both users and implementers, yet sees little adoption in practice. Most developers stick with default reads and accept the allocation overhead.
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