Windows Phone 8.1 的动态磁贴动态磁贴也是同样的思路。在 Windows Phone 8.1 时代,它们是真正的「信息入口」——内容会实时翻动、更新,应用状态直接暴露在桌面上。而到了 Windows 10 Mobile,不少应用只是把磁贴当成另一种形式的图标,更新频率降低,信息量也明显缩水,这套设计的灵魂反而被削弱了。
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Another possibility could be for supporting local development flows. Throughout the development of Towerborne, we struggled to find the best approach for this. Flaky backend development environments can have a real impact on content creators who need things up and running to do their work. At the same time, backend engineers need to roll out new features quickly leading to some inevitable friction. One can imagine an approach that gives people the option to use the Native AOT DLL when running the game through the Unreal editor, but interacts with a real backend when running an actual game build.